During the first closed test, three classes will be available: Assault, Support, and Scout. Ubisoft says Ghost Recon Frontline is still in an early stage of development, so anything and everything we’ve seen so far is subject to change, and the publisher says it will be using feedback. ![]() Playing as an assortment of customizable military contractors, players will be able to choose from multiple unique classes, upgrade their contractors to suit their playstyle and needs, and swap between them mid-match. ![]() All other teams in the game are notified when an extraction is called, so they can attempt to stop the leading team from leaving the island and winning the match. Once a team has collected enough intel, they’ll be able to head to a drop zone and call for an extraction. There’s no fighting to be the last team standing, and no ever-closing circle instead, teams will complete dynamic objectives across the map to collect intel. Ghost Recon Frontline’s flagship mode, Expedition, places more than 100 players (in teams of three) on the island of Drakemoor, but this isn’t your typical battle royale. Players can go to to register for upcoming news. Ghost Recon Frontline will feature full cross-play at launch on all platforms. The first closed test of Tom Clancys Ghost Recon Frontline will start on October 14 for PC players in Europe only. The game will be available on Xbox Series X|S, Xbox One, PS5, PS4, Stadia, Amazon Luna, and PC via Ubisoft Connect. Today, Ubisoft announced the closed beta has been postponded in order for the team behind it to deliver. There's no detail on when the game will arrive, other than a statement from Ubisoft during its livestream that Frontline was still "early" in development.Ī technical test for PC players in Europe to play Expedition mode will take place starting next week, on 14th October, with sign-ups available now.Ubisoft has announced Ghost Recon Frontline, an upcoming free-to-play PvP FPS shooter set in the Ghost Recon universe. Ghost Recon Frontline has already seen a delay of sorts, and it's not even out yet. The message reads: We have decided it is best to postpone the closed test. Ghost Recon Frontline is in development for PC, PlayStation 4, PS5, Xbox One and Xbox Series X/S, plus Amazon Luna and Google Stadia. Initially set for October 14, the beta has been delayed indefinitely, as announced by the Frontline Twitter account. We didn't want to come to the market with the same thing as everyone else."Įlsewhere, fans have compared Expedition mode's gameplay to Escape from Tarkov. We always wanted to have something different. "It's our own, very personal take on this massive PvP shooting scene that's done in the Ghost Recon universe. "We are free to play, indeed, but we are a tactical, action, massive PvP shooter, that's what we want to call it. It's not like we're very far away from it, but we are different in many ways," Marinescu said. ![]() In its own press release, Ubisoft describes Expedition as a "new take on the battle royale genre" with no converging circle.īut, speaking in a GamesRadar interview published alongside the announcement, Frontline's brand director Stefan Marinescu said the game was actually "different in many ways". Ubisoft has indefinitely delayed Ghost Recon Frontlines planned closed test following a less-than-stellar reception to the controversial free-to-play battle royale, but its continuing. It hasn't helped that Ubisoft's announcement for Frontline focuses heavily on details of its Expedition mode, or that the game's press release omits detail on other offerings apart from a note that "additional modes will also be available at launch".Ĭonsequently, coverage of the game's reveal has largely been focused on Expedition mode's battle royale-like qualities. While some of the gameplay will be familiar to Ghost Recon fans, and Ubisoft promised Frontline would eventually boast a variety of modes with "something for everyone", early reaction to the reveal from the stream's hardcore fan audience has been mixed.
0 Comments
Leave a Reply. |